However, there is one overarching mechanic, the game’s intense focus on gravity, and how it affects Mario as he travels between planetoids. The game throws these challenges at you left and right, and I was always learning new techniques. These levels consist almost entirely of obstacle courses that introduce something new at every level, and you have to quickly learn and adapt to these new level gimmicks to earn yourself a star. You see, in this game, you travel between not just levels on the same planet, but entire galaxies, which I think is a really creative concept. Once the intro ends, you land on your first planet, and from there, the game teaches you the basics of control and the gravity mechanics. When the game starts up, a standard plot with Peach getting kidnapped by Bowser occurs, except the game shows it through some intense movie-like scenes, with orchestrated music booming in the background, a welcome change of pace from the happy-go lucky music I was so used to from previous games. The best improvement of them all was the HD upscaling and the shift to a constant 60 frames per second, easily making the game look the best in the collection and cementing it as the definitive version of Super Mario Galaxy. These were all welcome additions and they made the game easy to play on the go, as I did so. A few changes were implemented, such as a modification in the touch screen control serving as the replacement for the pointer of the Wii remote, the motion controls being remapped to buttons, and the game now running on an emulator. After Mario 3D All-Stars was released on the Nintendo Switch a couple of weeks ago, I had to pick it up and try Super Mario Galaxy for the first time. Among one of the most acclaimed games of all time and one of the shining stars (no pun intended) of the Nintendo Wii’s game library, Super Mario Galaxy, released in 2007, was a huge leap forward for the iconic plumber.
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